Magic - Mages


Minor Magic

Because of the constant low-level of Magic pervasive in the world, many people who are not otherwise magically inclined know one or two simple tricks or illusions. A slightly more fancy slight-of-hand or a cantrip to distract the easily distracted.

These cantrips can be cast with a word or two or perhaps a weird twisting of one's fingers in the air. Or perhaps require a small token as a focus. They can be learned in an afternoon and perfected over a few weeks and hardly count as real magic.


People who actually devote effort into learning the basics of magic - Mages, witches, clerics, and other types of Magic users - are uncommon, but not rare in the valley. Learning a wide variety of low level spells can be easily done in a few seasons and with some practice, a person can make a decent living providing simple magical support to a community.

To learn more than simple Magic takes great effort and often one has to go to high Magic areas like Elven cities. Learning to cast powerful magics involves being able to draw Magic from a wide area and takes a great deal of practice and concentration and years of training.

Powerful mages are rare and it would not be uncommon for their names to be widely known and spoken of as near mythical superbeings even if they are only a little more powerful than a local mage.

Preparing Magic

Because Magic in an area is usually lowly concentrated, mages can rarely cast un-prepared spells.

Mages will often spend time, mental energy, and some few ingredients focusing local Magic into a small token or rune, sealing the spell for later activation when needed.

Tokens can take the form of small gems, coin shaped discs with special carvings, specific runes carved in a staff, or any other small pocketable item. Normally more powerful spells will require larger tokens. Larger tokens will also hold the spell for longer.

Tokens will also usually be closely aligned with the spell being cast. Light spells bind easier to gems. Combat spells bind better to obsidian. Healing spells bind stronger to liquids or poultices.

As a mage grows in skill, they can more quickly channel the Magic into a token, but given enough concentration and time, even a low skilled mage can prepare a fairly powerful spell, but they risk the spell going off early or without great effect if they do not take the time to do it right.

Depending on the skill of the mage, they can have even a dozen spells prepared as tokens or bound to specific runes on a staff that are ready to go. The more skilled the mage, the greater number of spells they can have ready or the higher powered the spells can be. Keeping tokens ready takes awareness and occasionally pauses to re-focus the magic or the "charge" will evaporate with time, usually only a day or two with more powerful spells taking more constant concentration and evaporating faster.

A mage will always know which of his tokens are charged and ready as well as which spells are associated with which token. They can usually sense when an object has been used as a token by another mage, but will not be able to determine which spell the token is associated with other than a general sense of the associated level. A sufficiently powerful mage can prepare tokens so elegantly that lower mages will not even sense the cast.

Casting Magic

When activated, the spell will discharge the stored Magic as well as pull some magic from the local area to cause its effect. Spells can be activated sometimes by rubbing the rune and erasing the binding, a brief mental tick, the invocation of the final words of the spell, or even by throwing the token at the target.

Usually simple tokens like this are "discharged" and fully used after one use, however some very powerful spells will cause the token to be destroyed in order to activate the spell.

Mages will often have their own pseudo language they will speak to invoke their spells "Hocus Pocus!" or "Blowit Upus!". The mage will use their own language to focus their mental abilities rather than trying to learn the nuance of some ancient language that is as likely fake as the mage's own. Any spell token can be activated by a pseudo invocation, but spells that explicitly require a verbal component usually require specific mental thought processes so will require the mage to recite the same words he learned originally to cast it in (even if the words are made up).

Simple spells can be enhanced with larger and more intricate spells or enchantments permanently tied to specific runes or gems. Sometimes younger mages will enlist a more experienced mage to create a binding enchantment on a slate or staff that can act as a "battery" to help their runes cast correctly or with more force.

Tokens vs Enchanted Gems

Casting tokens are unlike truly enchanted gems or runic bindings. In the case of casting tokens, the spell will be bound to the casting mage. If the token or rune is separated for too long from the originating mage, the spell will evaporate and must be re-bound.

True enchanted gems or runic bindings can be used by anyone and can be used many times provided they have time to "recharge" by absorbing local Magic.

Page last modified on November 07, 2018